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Alvin L. Senyahan

VideoDemo ReelMar 20, 2012
ThumbnailAll the asset contents shown in this reel is rigged, modeled and textured by yours truly. using Maya, zbrush and photoshop
Previous videos:
Jan 6-3d Generalist 2012
alvin's favorite videos:
Mar 20-Rigging Modeling Texturing 2012Reel
Mar 20-generalist 2012 Reel
Dec 29-3d animation Reel
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Photo AlbumMy ArtworksAug 23, 2011

HDR images
3 Photos

Dino
1 Photo

My ArtWorks
20 Photos, 1 comment

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HomeResumeAug 24, 2008
Email: alvinsenyahan@gmail.com
website: http://alvinsenyahan.multiply.com/

HIGHLIGHTS
-More than 4 years of experience in various levels of CGI and visual effects.
-In depth knowledge of programming language C++, python, mel script
-CGI knowledge not software specific, adaptable to most industry standard CGI software.


EDUCATION/ASSOCIATION
-Digital Animation Program 2008
Centennial College
Toronto, Ontario
-Bachelor of Science in Civil Engineering 1998
Ateneo de Davao University,
Institute of Civil Engineering Inc. 1999
Member

Softwares Used:
3d:
Autodesk Maya 2011, Z-Brush 3.0, Mudbox 2011, 3dstutdio max , Autocad 2010
3d tracking:
PFtrack 2011, Boujou 2011, SynthEyes
Compositing:
Nuke X, Fusion , Discreet Combustion4.0, Adobe After Effects
2d:
Adobe Photoshop cs, Corel Painter X
Project Planning:
Mircrosoft Project Planner, Harvard Projects, PERT/CPM
Computer programming:
Python, C++, Melcsript, jscript/vbscript for softimage

WORKSHOPS/SEMINARS
a) Mar 2008 Houdini/Side effects Training
Side effects Headquarters Toronto
b) 2007 Toronto Animated Image Society Character Design Workshop
60 Atlantic Ave. Toronto ON
c) June 2003 Digital Video Editing Workshop
University of the Philippines, Film institute

EXPERIENCE HISTORY

Centennial College
Teaching Assistant Jan 2009 to present
www.centennialcollege.ca
Digital Animation Department
Maya 8.5, Zbrush 3.0, Adobe after effects 6.0,Fusion 5.3, Nuke 5.0, Adobe Photoshop CS
Attends to students needs with regards to digital animation course.
Provide Examples and solutions to problems that students might encounter when working on projects from Compositing to 3d Modeling.

SohoVfx
3D artist Mar2011 to Sept2011
http://www.sohovfx.com/
projects : in Time (film)
main responsibility: Object tracking and CameraMatch move
Secondary: Animation, rendering, rigging, fluid simulations
Softwares used:
Maya2011, Pftrack2011

Gallus Entertaintment
Layout Artist Sept 2010 to Mar 2011
http://www.gallusentertainment.com/
projects: Matt Hatter (tv series)
main responsibility: create layout rigs for to be used for layout works, prepare layout scenes for edit approval and animator’s reference.
Secondary: create mel and python scripts to enable smooth and fast execution of routine works.
Softwares used:
Maya2010

Optix Digital Pictures Sept 2009 to Sept 2010
3d Generalist
http://optixdigital.com/
Projects: Nosolar(film), Dino-Dan(tv-series), Chat-r(tv-ad), Troija (tv)
main responsibility: animation, 2d and 3d camtracking, compositing
Secondary: create mel and python scripts to enable smooth and fast execution specially on layout works, texturing.
Softwares used:
Maya2008, Nuke5.1, Photoshop CS,Pftrack,Boujou,Zbrush3.1

728 Digital Pictures November 2010 to December 2010 Asset Developer for fluid effects
Projects: Mobi Dick (Film) main responsibility: develop/troubleshoot plugins for softimage in jscript or python
Softwares used:
Softimage2010

Gallus Entertaintment
Projects: Waybuloo (tv)
Rigger/Modeler/Texture Artist Feb 2009 to Sept 2009
main responsibility: Develop rigs for layout and Final characters and Props.
Secondary: create mel and python scripts for rigging automation.
http://www.gallusentertainment.com/
Softwares used:
Maya2008, LightWave 3D, Photoshop CS

C.O.R.E Digital Pictures
Projects: Planet Sheen (Tv)
Rigger/Modeler/Texture Artist Jan 2009 to Mar 2009
www.coredp.com
Softwares used:
Maya2008, Body Paint 3d, Photoshop CS
3d modeling, textures, riggings


Peer Tutor May 2008 to Jan2009
Centennial College
Digital Animation Department
Softwares Used:
Maya 8.5, Zbrush 3.0, Adobe after effects 6.0,Fusion 5.3, Nuke 5.0, Adobe Photoshop CS
Provide Examples and solutions to problems that students might encounter when working on projects from Compositing to 3d Modeling.

Senior CGI Artist Feb 2006 to June 2006
Toon City Animation Inc.
Softwares Used:
Maya 7.0, Zbrush 2.0, Adobe after effects 6.0,Fusion, Adobe Photoshop CS
Projects Done: Disney's Alladin TV series, Winne Toons, Looney Toons “christmas day”,
Prepares effects template for other artist.
Develops 3d models, UV maps, apply textures, Rigs, setup 3d lighting and animates as per shot requirements.
Heads research and development for first time projects, including pipe line development, Rigging specs, modeling technique, rendering setups until final output setup.

Senior 3d Generalist May 2006 to June 2006
RoadRunner Network Inc.
Softwares Used:
Maya 7.0, Zbrush 2.0, Discreet Combustion 4.0, Adobe Photoshop CS
Composites rendered scene to live backplate, then makes additional tweaks and color correction.
Develops CGI models as well as UV mapping and texturing as per assigned shot sequences.
Develops Rigs for the said Model and Animates as per requirement.
Develops 3d lighting setup for seamless integration from live back plate.

Senior CGI Artist Sept. 2004 to Feb 2006
ABS-CBN inc. /Digital Dodge Inc.
Softwares Used:
Maya 7.0, 3D studio max7.5, Zbrush 2.0, Discreet Combustion 4.0,
Adobe after effects 6.0, Adobe Photoshop CS
Composites the rendered 3d scenes and adding 2d effects, color grading and color correction depending on the requirements on the shot list.
Composites 2d elements for chroma keying, Rotoscoping, Color Correction and 2d Effects application.
Develops 3d models, UV maps, apply textures, Rigs, setup 3d lighting and animates as per shot requirements, Supervise other artists with emphasis on quality of animation.

Senior CGI Artist November 2005 to Dec 2005
RoadRunner Network Inc. /Digital Dodge Inc.
Softwares Used:
Maya 7.0, Discreet Combustion 4.0, Adobe after effects 6.0, Adobe Photoshop CS
Projects Done: Shake, Rattle and Roll 2005 (Film), Blue Moon (Film)
Composites the rendered 3d scenes and adding 2d effects, color grading and color correction depending on the requirements on the shot list.
Composites 2d elements for chroma keying, Rotoscoping, Color Correction and 2d Effects application.
Develops 3d models, UV maps, apply textures, Rigs and animates as per shot requirements.

3D Game Animator May 2004, to Sept 2004
LARO Inc. (Console Game Company)
Softwares Used:
3d studio max 5.0
Projects Done: Wrestling(exact Name withheld by the producer)
Animates 3d Game Character as per Action list with emphasis on more realistic movements.

3D artist/Video Editor January 2004 to May 2004
People In Motion Inc.
Philippines
Softwares Used:
3d studio max 5.0, Adobe After effect 5.0, Adobe Premier 6.5, Vega Video3.0, Adobe Photoshop 5.0
Creates 3d scenes, 2d/3d effects and other visual effects to be composited for audio tracking.
Edits rendered scenes, video footage and audio track for final package.

3D artist/Video Editor June 2003 to December 2003
Independent Film Producer
Softwares Used:
3d studio max 5.0, Adobe After effect 5.0, Adobe Premier 6.5, Adobe Photoshop 5.0
Projects Done: Noli Me Tangere “the animated version”
Creates 3d background elements as per scene requirements, including textures and lighting.



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NoteGuestbook
   
lituzen05 wrote on May 18, '10
lupit mo bro! ang cool ng background mo sa CG world!!! hehe/// dami mu na exp! astig din mga works mo!
kayra0206 wrote on Feb 3, '10
Nice...i love your art work...especially the first one.
I enjoyed the goblins, hehehe...
if you want to see my sketches here: http://pics.livejournal.com/kiyajae/
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