![]() Rigging Modeling Texturing 2012ReelAll the asset contents shown in this reel is rigged, modeled and textured by yours truly. using Maya, zbrush and photoshop
Email: alvinsenyahan@gmail.com website: http://alvinsenyahan.multiply.com/ HIGHLIGHTS -More than 4 years of experience in various levels of CGI and visual effects. -In depth knowledge of programming language C++, python, mel script -CGI knowledge not software specific, adaptable to most industry standard CGI software. EDUCATION/ASSOCIATION -Digital Animation Program 2008 Centennial College Toronto, Ontario -Bachelor of Science in Civil Engineering 1998 Ateneo de Davao University, Institute of Civil Engineering Inc. 1999 Member Softwares Used: 3d: Autodesk Maya 2011, Z-Brush 3.0, Mudbox 2011, 3dstutdio max , Autocad 2010 3d tracking: PFtrack 2011, Boujou 2011, SynthEyes Compositing: Nuke X, Fusion , Discreet Combustion4.0, Adobe After Effects 2d: Adobe Photoshop cs, Corel Painter X Project Planning: Mircrosoft Project Planner, Harvard Projects, PERT/CPM Computer programming: Python, C++, Melcsript, jscript/vbscript for softimage WORKSHOPS/SEMINARS a) Mar 2008 Houdini/Side effects Training Side effects Headquarters Toronto b) 2007 Toronto Animated Image Society Character Design Workshop 60 Atlantic Ave. Toronto ON c) June 2003 Digital Video Editing Workshop University of the Philippines, Film institute EXPERIENCE HISTORY Centennial College Teaching Assistant Jan 2009 to present www.centennialcollege.ca Digital Animation Department Maya 8.5, Zbrush 3.0, Adobe after effects 6.0,Fusion 5.3, Nuke 5.0, Adobe Photoshop CS Attends to students needs with regards to digital animation course. Provide Examples and solutions to problems that students might encounter when working on projects from Compositing to 3d Modeling. SohoVfx 3D artist Mar2011 to Sept2011 http://www.sohovfx.com/ projects : in Time (film) main responsibility: Object tracking and CameraMatch move Secondary: Animation, rendering, rigging, fluid simulations Softwares used: Maya2011, Pftrack2011 Gallus Entertaintment Layout Artist Sept 2010 to Mar 2011 http://www.gallusentertainment.com/ projects: Matt Hatter (tv series) main responsibility: create layout rigs for to be used for layout works, prepare layout scenes for edit approval and animator’s reference. Secondary: create mel and python scripts to enable smooth and fast execution of routine works. Softwares used: Maya2010 Optix Digital Pictures Sept 2009 to Sept 2010 3d Generalist http://optixdigital.com/ Projects: Nosolar(film), Dino-Dan(tv-series), Chat-r(tv-ad), Troija (tv) main responsibility: animation, 2d and 3d camtracking, compositing Secondary: create mel and python scripts to enable smooth and fast execution specially on layout works, texturing. Softwares used: Maya2008, Nuke5.1, Photoshop CS,Pftrack,Boujou,Zbrush3.1 728 Digital Pictures November 2010 to December 2010 Asset Developer for fluid effects Projects: Mobi Dick (Film) main responsibility: develop/troubleshoot plugins for softimage in jscript or python Softwares used: Softimage2010 Gallus Entertaintment Projects: Waybuloo (tv) Rigger/Modeler/Texture Artist Feb 2009 to Sept 2009 main responsibility: Develop rigs for layout and Final characters and Props. Secondary: create mel and python scripts for rigging automation. http://www.gallusentertainment.com/ Softwares used: Maya2008, LightWave 3D, Photoshop CS C.O.R.E Digital Pictures Projects: Planet Sheen (Tv) Rigger/Modeler/Texture Artist Jan 2009 to Mar 2009 www.coredp.com Softwares used: Maya2008, Body Paint 3d, Photoshop CS 3d modeling, textures, riggings Peer Tutor May 2008 to Jan2009 Centennial College Digital Animation Department Softwares Used: Maya 8.5, Zbrush 3.0, Adobe after effects 6.0,Fusion 5.3, Nuke 5.0, Adobe Photoshop CS Provide Examples and solutions to problems that students might encounter when working on projects from Compositing to 3d Modeling. Senior CGI Artist Feb 2006 to June 2006 Toon City Animation Inc. Softwares Used: Maya 7.0, Zbrush 2.0, Adobe after effects 6.0,Fusion, Adobe Photoshop CS Projects Done: Disney's Alladin TV series, Winne Toons, Looney Toons “christmas day”, Prepares effects template for other artist. Develops 3d models, UV maps, apply textures, Rigs, setup 3d lighting and animates as per shot requirements. Heads research and development for first time projects, including pipe line development, Rigging specs, modeling technique, rendering setups until final output setup. Senior 3d Generalist May 2006 to June 2006 RoadRunner Network Inc. Softwares Used: Maya 7.0, Zbrush 2.0, Discreet Combustion 4.0, Adobe Photoshop CS Composites rendered scene to live backplate, then makes additional tweaks and color correction. Develops CGI models as well as UV mapping and texturing as per assigned shot sequences. Develops Rigs for the said Model and Animates as per requirement. Develops 3d lighting setup for seamless integration from live back plate. Senior CGI Artist Sept. 2004 to Feb 2006 ABS-CBN inc. /Digital Dodge Inc. Softwares Used: Maya 7.0, 3D studio max7.5, Zbrush 2.0, Discreet Combustion 4.0, Adobe after effects 6.0, Adobe Photoshop CS Composites the rendered 3d scenes and adding 2d effects, color grading and color correction depending on the requirements on the shot list. Composites 2d elements for chroma keying, Rotoscoping, Color Correction and 2d Effects application. Develops 3d models, UV maps, apply textures, Rigs, setup 3d lighting and animates as per shot requirements, Supervise other artists with emphasis on quality of animation. Senior CGI Artist November 2005 to Dec 2005 RoadRunner Network Inc. /Digital Dodge Inc. Softwares Used: Maya 7.0, Discreet Combustion 4.0, Adobe after effects 6.0, Adobe Photoshop CS Projects Done: Shake, Rattle and Roll 2005 (Film), Blue Moon (Film) Composites the rendered 3d scenes and adding 2d effects, color grading and color correction depending on the requirements on the shot list. Composites 2d elements for chroma keying, Rotoscoping, Color Correction and 2d Effects application. Develops 3d models, UV maps, apply textures, Rigs and animates as per shot requirements. 3D Game Animator May 2004, to Sept 2004 LARO Inc. (Console Game Company) Softwares Used: 3d studio max 5.0 Projects Done: Wrestling(exact Name withheld by the producer) Animates 3d Game Character as per Action list with emphasis on more realistic movements. 3D artist/Video Editor January 2004 to May 2004 People In Motion Inc. Philippines Softwares Used: 3d studio max 5.0, Adobe After effect 5.0, Adobe Premier 6.5, Vega Video3.0, Adobe Photoshop 5.0 Creates 3d scenes, 2d/3d effects and other visual effects to be composited for audio tracking. Edits rendered scenes, video footage and audio track for final package. 3D artist/Video Editor June 2003 to December 2003 Independent Film Producer Softwares Used: 3d studio max 5.0, Adobe After effect 5.0, Adobe Premier 6.5, Adobe Photoshop 5.0 Projects Done: Noli Me Tangere “the animated version” Creates 3d background elements as per scene requirements, including textures and lighting. | |||||||||||||||||||||||||||||
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